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CLASSIFICATION: TOP SECRET // NOFORN

Distribution is limited to authorized personnel with appropriate clearance and need-to-know. Handling, storage, and destruction must comply with applicable security regulations.

Classified by: DRONECOM Program Office

Derived from: DRONECOM Program Classification Guide, Rev 4.2

Declassify on: 20510101

DRONECOM BMC3 — Operator’s Manual

Purpose

This manual provides operational guidance for the DRONECOM Battle Management, Command, Control, and Communications (BMC3) system. It is intended for watch officers, tactical action officers, and sensor operators responsible for managing carrier strike group operations through the DRONECOM tactical interface.

System Overview

DRONECOM integrates sensor data from organic and networked assets into a unified tactical picture, providing real-time situational awareness across the electromagnetic and acoustic domains. The system supports:

  • Sensor management — Configuration and control of active and passive sensor suites across all platforms in the carrier strike group
  • Contact tracking — Automated detection, classification, and tracking of air, surface, and subsurface contacts
  • Emission control — Platform-level EMCON management to balance situational awareness against emission security
  • Force coordination — Drone tasking, weapon assignment, and engagement management through the tactical display

Manual Organization

  • Symbology — NTDS tactical symbol reference, affiliation identification, and battle damage assessment indicators
  • Sensors — Sensor theory of operation, detection mechanics, EMCON procedures
  • Operations — Force employment: mission tasking, doctrine, deck operations, weapons employment, and endurance management
  • Platform Reference — Chassis and equipment specifications: propulsion, sensors, warheads
  • Glossary — Acronyms and terminology reference

Conventions

Throughout this manual:

  • Own — Platforms organic to or assigned under own command authority
  • Allied — Platforms identified as allied via datalink or IFF
  • Hostile — Positively identified adversary platforms
  • Unknown — Detected contacts with unresolved affiliation
  • Neutral — Non-aligned or civilian platforms

Affiliation colors may be adjusted at the operator console to suit individual display requirements.

Sensor and equipment designators follow standard nomenclature (e.g., AN/SPY-310).

Symbology

This chapter describes the NTDS (Naval Tactical Data System) symbology used on the DRONECOM tactical display. Operators must be able to identify contact symbols on sight. Each symbol encodes two properties: the platform classification (what type of contact it is) and the affiliation (its relationship to own forces).

Affiliation

A contact’s affiliation determines its base geometric shape:

  • Circle / ArcOwn or Allied. The contact has been positively identified as an own-force or allied platform via IFF or datalink.
  • DiamondHostile. The contact has been positively identified as an adversary.
  • SquareUnknown. The contact has been detected but its affiliation has not yet been resolved.
  • CrossNeutral. The contact has been identified as a non-aligned or civilian platform.

All new contacts begin as Unknown. As sensor data accumulates and IFF identification occurs, affiliation resolves to Own, Allied, Hostile, or Neutral. See the Sensors section for details on IFF mechanics.

Note: Affiliation colors may be adjusted at the operator console. The geometric shapes (circle, diamond, square, cross) provide affiliation identification independent of color.

Symbol Reference

TypeOwnAlliedHostileUnknownNeutralDescription
AirFixed-wing airborne platform
HelicopterRotary-wing airborne platform
SurfaceSurface vessel
SubsurfaceSubmerged platform
Command ShipLikely carrier or large vessel
LandGround-based installation
MissileIn-flight missile
TorpedoIn-flight torpedo
Air GroupGroup of airborne platforms
Surface GroupGroup of surface vessels
Submarine GroupGroup of submerged platforms

Battle Damage Assessment

Contacts that have been engaged may display BDA (Battle Damage Assessment) overlay decorations. These markings appear on contacts in the Lost state — active contacts do not display BDA indicators.

DecorationExamplesMeaning
Uncertain Single diagonal slash. Target was engaged but the outcome has not been confirmed by independent sensors.
Probably Destroyed X cross through symbol. Independent sensor coverage indicates the target was likely destroyed.

Heading Vectors

Moving contacts display a heading vector — a line extending from the symbol center in the direction of travel. The vector is shown when the contact’s speed exceeds a minimum threshold; stationary or near-stationary contacts display only the base symbol.

The heading vector shows the direction the contact is travelling in. It updates in real time as the contact changes course.

ExampleDescription
Hostile surface vessel moving right
Own surface vessel moving left

Contact Classification

The system assigns NTDS classification to detected contacts based on the following rules:

  • Elevation-based — Contacts more than 16 ft above the surface are classified as Air. Contacts more than 16 ft below the surface are classified as Subsurface. Contacts within that band are classified as Surface.
  • Signature analysis — As sensor data accumulates, the system matches a contact’s measured characteristics — radar cross-section, acoustic profile, observed dimensions — against the platform recognition database. This is how surface contacts are further classified as Command Ship (large displacement, flight deck signature) versus standard surface vessels. Missile and Torpedo contacts are identified by their flight profile and acoustic signature.
  • Rotary-wingHelicopter classification is assigned when the contact’s flight characteristics match a rotary-wing profile (hover capability, low airspeed).
  • Dynamic — Classification can change as conditions change. A submarine surfacing transitions from Subsurface to Surface. An initially unclassified Air contact may be reclassified as Helicopter once sufficient flight data is collected.

Sensors

This chapter covers the theory of operation for sensor systems integrated into the DRONECOM tactical display. All contact data presented on the map display — tracks, threat warnings, classifications — originates from the sensor suite. Operators must understand sensor capabilities, limitations, and the tradeoffs involved in emission management to effectively employ the system.

How Detection Works

Every sensor follows the same fundamental process:

  1. Energy propagates — either emitted by the sensor (active) or by the target (passive)
  2. Signal attenuates with distance — strength decreases as a function of range
  3. Detection occurs when the received signal exceeds the sensor’s sensitivity threshold

The critical distinction is between active and passive sensors:

  • Passive detection of natural emissions (IR, visual, passive sonar hearing engine noise) — the sensor listens for energy the target produces naturally: thermal signatures, visible light, machinery vibration. Signal strength falls off with the square of distance (1/R²). This is the shortest-range mode but produces no emissions from the receiving platform. Reported on the tactical display as Passive.

  • Active detection (radar, active sonar) — the sensor emits its own signal and listens for the return echo. The signal makes a round trip, so strength falls off with the fourth power of distance (1/R⁴). Longer range than passive detection of natural emissions, but the transmission itself is detectable by hostile platforms. Reported on the tactical display as Active return.

  • Passive detection of active emissions (RWR hearing a hostile radar, passive sonar hearing a hostile sonar ping) — the sensor detects the powerful transmission of a hostile active sensor. The signal is strong and travels only the one-way path (1/R²), giving this mode the longest detection range of the three. A warning receiver will detect a hostile radar at significantly greater range than that radar can detect a return echo. This asymmetry is the foundation of the active-vs-passive tradeoff covered in the next section. Reported on the tactical display as Active emission.

Detection ranges for the three sensing modes: passive detection of natural emissions (innermost), active emit-and-listen (middle), and passive detection of hostile active emissions (outermost)

Active vs Passive — The Core Tradeoff

The central operational tension is situational awareness vs emission security.

When radar is active, detection ranges exceed those of any passive sensor. However, every hostile platform equipped with a Radar Warning Receiver (RWR) will detect those emissions — and because RWR operates on the one-way signal path (1/R²), an RWR can detect a radar transmission from significantly greater range than that radar can detect a return echo.

Operating in passive mode eliminates RWR exposure but limits detection to shorter-range passive sensors — IR, visual, and passive sonar. Coverage is reduced accordingly.

Every engagement involves this decision: activate sensors to establish the tactical picture, or maintain emission security and rely on passive detection.

EMCON Active vs Passive — with radar radiating, hostile RWR detects the emitting platform beyond its own radar’s detection range. With radar silenced, no emission signature.

The Electromagnetic Domain

Four sensor types operate in the electromagnetic spectrum — above the water surface.

Radar — Active. Emits radio energy, detects returns. Provides the longest detection ranges available. Subject to Doppler notching and ground clutter effects (see Radar Effects and Doppler Processing). At sufficient signal strength, radar can resolve contact affiliation via IFF (Identification Friend or Foe).

RWR (Radar Warning Receiver) — Passive. Detects hostile radar emissions, providing bearing to the transmitting platform. As a passive sensor, RWR is always operational — EMCON state has no effect on it.

IR (Infrared) — Passive. Detects thermal emissions — engine heat, exhaust plumes. Shorter range than radar but produces no emissions. Provides detection without revealing the receiving platform’s position.

Visual — Passive. Detects visible-spectrum signatures. The shortest-range electromagnetic sensor. Produces no emissions.

flowchart LR
    R["Own Radar\n(Active)"]:::own -- "Emission 1/R²" --> RWR["Hostile RWR\n(Passive)"]:::enemy
    R -. "Echo return 1/R⁴" .-> T["Hostile\nPlatform"]:::enemy
    T -- "Thermal 1/R²" --> I["Own IR\n(Passive)"]:::own
    T -- "Visible 1/R²" --> V["Own Visual\n(Passive)"]:::own

    classDef own fill:#062712,stroke:#22c55e,color:#22c55e
classDef enemy fill:#2f0d0d,stroke:#ef4444,color:#ef4444
classDef success fill:#062712,stroke:#22c55e,color:#22c55e
classDef warning fill:#2e2301,stroke:#eab308,color:#eab308
classDef error fill:#2f0d0d,stroke:#ef4444,color:#ef4444

Note: Radar emissions detected by a hostile RWR travel the one-way path only — the RWR detects at greater range than the radar can detect a return echo. IR and visual sensors operate independently, detecting the target’s own thermal and visible signatures without producing emissions.

The Acoustic Domain

Two sensor types operate underwater. Electromagnetic sensors cannot penetrate the water surface, so subsurface platforms rely entirely on acoustic detection.

Active Sonar — Emits acoustic pings and listens for echoes. Fourth-power signal falloff, same as radar. The ping itself is detectable by hostile passive sonar — the same tradeoff as radar and RWR, applied to the subsurface domain.

Passive Sonar — Listens for engine noise, machinery vibration, and active sonar pings from other platforms. Square-law falloff. Produces no emissions — the subsurface equivalent of passive electromagnetic operation.

Underwater propagation is further shaped by ocean conditions. Temperature layers, water depth, and convergence zones all modify effective detection ranges beyond the basic signal falloff — a platform operating at optimal depth in favorable conditions may hold contacts that are invisible to one operating identically at the wrong depth. See Acoustic Effects for detail.

Active sonar vs silent running — the same detection asymmetry applies underwater

Medium Boundaries

The water surface is an absolute boundary for sensor propagation:

  • Electromagnetic sensors (radar, RWR, IR, visual) cannot propagate through water. A submerged platform is undetectable by radar regardless of range.
  • Acoustic sensors (active and passive sonar) cannot propagate through air. An airborne platform is undetectable by sonar.

This creates two distinct operational domains. A submarine operating silently below the surface exists in a separate detection environment from the air picture above. Maintaining awareness across both domains requires assets in each.

Detection relationships across the surface boundary — EM sensors operate above, acoustic sensors below, no cross-domain detection

Interpreting Contacts

When sensors detect a target, it appears on the tactical display with the following data:

Track Code — A unique identifier assigned on initial detection (e.g., “T-001”). The track code persists across Lost→re-acquired transitions within an engagement — it is the contact’s identity for as long as it remains on the display. A contact re-detected after expiry is treated as a new track and receives a new code.

NTDS Class — Platform classification based on sensor data and signature analysis. Examples: Air , Surface , Subsurface , Command Ship , Missile , Torpedo . See Symbology for the full reference.

Affiliation — All new contacts begin as Unknown . As signal strength increases within IFF identification range, affiliation resolves to Own , Allied , Hostile , or Neutral . Allied units may also arrive pre-identified on the tactical display via datalink.

Detection Mode — Indicates how the contact was most recently detected:

  • Active return — own active sensor (radar or sonar) illuminated the contact and detected the return echo
  • Active emission — own passive sensor detected active sensor emissions from the contact (hostile radar or sonar)
  • Passive — own passive sensor detected the contact’s natural emissions (thermal, visible, acoustic)

Contact Lifecycle

Contacts progress through three states:

  • Active — Currently held by at least one sensor. Position updates continuously.
  • Lost — All sensors have lost the contact. Last known position is displayed, decaying over time.
  • Expired — The contact has been lost beyond the stale timeout and is removed from the display. A contact detected again after expiry is a new track; it does not recover the prior track code.

A lost contact can be re-acquired if any sensor regains detection before expiry.

stateDiagram-v2
    direction LR
    [*] --> Active : New detection
    Active --> Lost : All sensors lose contact
    Lost --> Active : Re-acquired
    Lost --> Expired : Stale timeout
    Expired --> [*]

    classDef own fill:#062712,stroke:#22c55e,color:#22c55e
classDef enemy fill:#2f0d0d,stroke:#ef4444,color:#ef4444
classDef success fill:#062712,stroke:#22c55e,color:#22c55e
classDef warning fill:#2e2301,stroke:#eab308,color:#eab308
classDef error fill:#2f0d0d,stroke:#ef4444,color:#ef4444

    class Active success
    class Lost warning
    class Expired error

EMCON: Emission Control

EMCON (Emission Control) is the primary tool for managing the active-vs-passive tradeoff at the platform level.

Active — All active sensors radiating. Maximum detection capability. The platform is emitting and detectable by hostile passive sensors.

Passive — All active sensors silenced. Detection limited to passive sensors only. The platform produces no sensor emissions.

Per-sensor control — Fine-grained control: radar can be silenced while active sonar remains radiating, or vice versa. Only active sensors can be individually silenced — passive sensors (RWR, passive sonar, IR, visual) are always operational.

EMCON is set per-platform. Placing the carrier in Passive mode silences its radar but has no effect on embarked or deployed assets — each platform manages its own emission state independently.

SensorActive EMCONPassive EMCON
RadarRadiatingSilenced
Active SonarRadiatingSilenced
RWROperationalOperational
Passive SonarOperationalOperational
IROperationalOperational
VisualOperationalOperational

The Horizon

Earth’s curvature limits the effective range of electromagnetic sensors. A sensor can only detect targets above its geometric horizon — beyond that distance, the curvature of the earth blocks the line of sight.

All EM sensors — radar, RWR, IR, and visual — are subject to horizon limitations. Sonar propagation follows different physical principles and is not horizon-limited.

Three factors determine horizon range:

Sensor altitude — Higher altitude extends the horizon. An airborne sensor platform can detect beyond the horizon that limits a surface-mounted radar. This is a primary motivation for deploying airborne surveillance assets — they extend the detection horizon significantly.

Mast height — Surface platform sensors are mounted on masts above the waterline. Greater mast height extends the sensor horizon. The CV-3000 carrier’s sensors are mounted at a mast height of 30 m, giving its AN/SPY-310 radar a horizon of ~11 NM against a sea-level target.

Target altitude — Horizon range depends on both the sensor height and the target height. Two high-altitude platforms can maintain mutual detection at ranges far exceeding what a surface platform achieves against a sea-skimming target.

Approximate horizon ranges for representative altitudes:

Sensor HeightTarget at Sea LevelTarget at 1,600 ftTarget at 10,000 ft
30 m (CV-3000 mast)~11 NM~53 NM~117 NM
1,600 ft (low altitude)~43 NM~85 NM~149 NM
10,000 ft (high altitude)~106 NM~149 NM~213 NM

Horizon effect — the ship’s mast-mounted radar cannot see the hostile surface vessel over the curvature of the earth, but airborne platforms have line of sight to all targets

Radar Effects

Two effects modify radar detection performance beyond the basic signal falloff. Understanding these effects is essential for effective sensor employment and tactical positioning.

Low-Altitude Clutter

Targets operating at low altitude are more difficult to detect — radar returns from the terrain or sea surface below contaminate the target echo. Below a ceiling altitude, detection capability is progressively degraded. Above the ceiling, the target is in clear air.

Sea-skimming missiles and low-altitude platforms exploit low-altitude clutter to reduce their radar detectability. Detection may not occur until the target has closed to short range.

Low-altitude clutter — targets below the clutter ceiling are harder to detect than targets in clear air above it

Look-Down Clutter

Look-down clutter is similar to low-altitude clutter, but instead of a fixed ceiling altitude, the clutter region is defined by the earth’s horizon. When radar looks below the geometric horizon — the point where the line of sight meets the curvature of the earth — terrain returns compete with target returns. Attenuation increases linearly with the depression angle below the horizon, reaching maximum degradation (approximately 20 dB for the AN/SPY-310) at 10° below the horizon. Beyond that angle, attenuation remains at maximum.

Higher-altitude sensor platforms have their geometric horizon further below horizontal, providing more clear sky before clutter effects begin. This partially offsets clutter degradation for elevated sensor positions.

Look-down clutter — detection degrades progressively below the horizon, from mild near the horizon to maximum at depth

Acoustic Effects

Three environmental factors modify sonar detection performance and will vary across operating areas.

Thermocline

A thermocline is a sharp temperature gradient at depth — warmer, lighter water above a boundary layer, colder and denser water below. The acoustic velocity gradient at this boundary refracts sound rays: energy propagating at shallow angles bends away from the layer and stays within the upper water column, while steeper angles cross through.

Thermocline cross-section — sound at shallow angles is refracted away from the layer, creating a shadow zone; steep angles penetrate through

This refraction creates a shadow zone below the thermocline. A platform operating above the layer and searching for a contact below it — or vice versa — faces significant path loss beyond the basic geometric falloff. The signal must cross the boundary twice to return as an active echo, so active sonar is doubly penalized: signal strength degrades on both outbound and inbound legs.

The geometry is asymmetric. A deep platform has steeper angles to the thermocline at any given horizontal range, allowing it to maintain cross-layer paths where a shallow platform at the same range cannot. In practice, a deep submarine may hold a contact on the far side of the layer that a surface ship’s sonar cannot detect at all.

The principal tactical response is depth management. A platform operating below the thermocline is largely concealed from surface sonar — the layer acts as an acoustic screen. Conversely, a platform searching for deep targets should consider operating at depth to close the angular disadvantage.

Shallow Water Attenuation

In open ocean, acoustic energy propagates with relatively little boundary interaction. In shallow water, the sound channel is bounded above by the surface and below by the seabed, and every reflection at either boundary incurs loss. As depth decreases, the channel height decreases and reflection frequency increases — the signal encounters more boundaries per unit range, accumulating more loss per nautical mile.

Shallow water propagation — sound bounces between surface and seabed, losing energy at each reflection

When a thermocline is present, the effective channel for below-layer propagation narrows further: the acoustic energy is confined to the region between the thermocline and the seabed rather than the full water column. This narrower channel produces higher attenuation rates than the same depth without a layer.

The practical consequence is that shallow water reduces detection ranges across the board. Platforms operating in deep water benefit from longer channels with fewer reflections; the same platform transiting into a shallower operating area will hold contacts at progressively shorter ranges.

Convergence Zones

In deep water, the temperature and pressure structure of the water column creates a sound velocity minimum at mid-depth — the SOFAR channel. Acoustic energy refracted downward below this minimum is bent back upward by increasing pressure, and refracted upward above it by increasing temperature. Both ray families curve back toward the minimum depth, and when they refocus at the surface they form convergence zones: annular rings of enhanced detection at predictable stand-off ranges, typically 20–35 NM from the source depending on local conditions.

Convergence zone rings — acoustic energy refocuses at predictable distances, creating detection opportunities

The zones repeat at approximately equal intervals as successive ray families refocus. Detection within a convergence zone can exceed what range-geometry alone would predict — the signal arrives having propagated through the low-loss deep channel rather than suffering shallow-water boundary reflections.

Several conditions limit this effect. Both the transmitting and receiving platforms must be above the thermocline for surface-refracted convergence paths to function; a below-layer platform does not contribute to or benefit from convergence zone propagation. In littoral waters with depths around 1,600 ft or less, the water column is too shallow to support full channel development — convergence effects are present but modest, producing a marginal detection edge rather than the dramatic extended ranges achievable in deep ocean. The effect is most operationally significant when maneuvering into or out of known zone geometries in deep water.

Doppler Processing

Both radar and active sonar use Doppler shift — the frequency change caused by relative motion between the sensor and the target — to separate moving target returns from stationary or slow-moving background returns. A target with significant radial velocity relative to the sensor produces a clear frequency offset and is readily discriminated. A target with near-zero radial velocity relative to the sensor blends into the background.

The underlying principle is identical across domains, but the background environment differs. Radar contends with ground clutter; active sonar contends with reverberation. In both cases, Doppler discrimination is the primary mechanism for extracting target returns from the noise floor.

Radar

Pulse-Doppler radar separates target returns from ground clutter by frequency. A target with high radial velocity toward or away from the radar produces a large Doppler shift and stands out clearly. A target maneuvering to minimize its radial velocity relative to the radar — a technique known as “notching” — causes its return to fall within the clutter rejection filter, where it is indistinguishable from terrain returns.

Aircraft can exploit notching by flying perpendicular to the radar’s line of sight during critical phases of an approach. The effect is transient — the relative geometry between the platform and the radar changes continuously, so sustained notching requires continuous maneuvering to maintain the perpendicular aspect.

Doppler notching — a target flying toward the radar is easily detected, while a target flying perpendicular has minimal radial velocity and blends into clutter

Active Sonar

Active sonar pings produce returns from the seabed, sea surface, and volume scatterers throughout the water column — collectively termed reverberation. Doppler discrimination separates moving target echoes from this reverberation background. A target with meaningful closing speed produces an echo offset in frequency from the reverberation, making it detectable. A target with low radial velocity produces an echo at nearly the same frequency as the reverberation returns, rendering detection reverberation-limited.

Unlike radar notching, reverberation limiting is less dependent on deliberate target maneuvering. Any geometry that produces low relative radial velocity — including a target on a parallel course at similar speed — degrades active sonar discrimination.

Sensor Reference

For complete sensor specifications, see the Platform Reference.

Operations

This chapter covers force employment through the DRONECOM tactical display: directing platforms by mission and doctrine, the carrier deck cycle, weapons employment, and endurance management. Where the Sensors chapter explains how the tactical picture is built, this chapter explains how to act on it.

The Command Hierarchy

Deployed platforms are autonomous. The operator does not steer them; the operator assigns objectives and standing rules, and the platforms execute. Command is exercised at three levels:

  1. Mission — a persistent assignment given to a platform or group: patrol an area, screen the carrier, fly a waypoint route, hold a station. The mission defines what the unit is trying to accomplish and persists until completed, aborted, or replaced.
  2. Doctrine — standing rules that govern how the unit behaves while executing its mission: when it may fire, when it must flee, whether its active sensors radiate. Doctrine applies continuously, whatever the mission.
  3. Direct orders — directives that point an individual platform at another unit or contact: follow a unit, engage a contact. Direct orders suspend autonomous mission behavior; when the order queue is exhausted, the platform reverts to its idle scan.

The intended workflow is command by exception. Doctrine handles routine reactions — a patrolling platform engages or evades per its standing rules without operator intervention. Direct orders are reserved for the moments that matter: a deliberate strike, a precise repositioning, an engagement the doctrine would otherwise withhold.

Groups

Missions are assigned at the group level. A group has a leader, which executes the mission, and followers, which maintain station on the leader in a designated formation — line abreast, wedge, trail, or echelon, at close, normal, or wide spacing. A platform launched alone is simply a group of one.

Formation spacing is a sensor-signature decision as much as a maneuvering one. A tight formation can register on hostile radar as a single merged contact with an uncertain count — but a weapon fired at a merged track homes on the track’s estimated centroid, and against a tightly packed group that aim point is close to every member. Wider spacing pulls each member away from the centroid, so the same detonation can fall outside every member’s lethal radius — at the cost of presenting the adversary an unambiguous count.

A newly launched group passes through a forming up state — members rendezvous and take station before the assigned mission begins. Throughout its sortie, the group’s current mission state — Forming up, Patrolling, Intercepting, Evading, and so on — is reported on the tactical display.

Missions

Six mission types can be assigned as a group’s standing mission. Each defines a steady-state behavior and the conditions under which the unit departs from it. A seventh mission — the waypoint Route — is assigned directly from the map and differs from the standing missions in ways described after them.

Patrol

The unit orbits a designated center at a designated radius and operating altitude, scanning with whatever sensors doctrine permits. Hostile contacts detected within the unit’s engagement range trigger a reaction governed by doctrine — engage, evade, or ignore. A patrol under Defensive stance is leashed to its patrol origin: it breaks off a pursuit when the target moves beyond engagement range from the patrol center, then resumes the orbit. Patrol is the workhorse mission for sustained sensor coverage of an area.

Screen

The unit defends a designated friendly platform — typically the carrier. The leader orbits the protected unit at the assigned radius; the radius is also the threat trigger: an inbound contact whose CPA (closest point of approach) against the protected unit falls inside the screen radius is treated as a threat. The screen engages one threat at a time, taking the contact with the smallest time-to-CPA first. If the protected unit is lost, the screen holds station at the protected unit’s last known position. A screen is the standing answer to the carrier’s vulnerability — it trades a platform’s sortie endurance for reaction time against leakers.

Picket

The unit holds station at a fixed point as an early-warning sensor post, orbiting tightly with active sensors forced to radiate — a picket that does not emit is not doing its job. The picket’s purpose is detection range, not engagement: under Defensive stance it holds station and reports; only under Aggressive stance will it leave station to intercept what it finds. A picket earns its keep when stationed along the expected threat axis, far enough out that its detections buy reaction time — with the standing cost that a radiating picket is itself a beacon. See Active vs Passive.

Ambush

The inverse of the picket. The unit holds station with emissions forced silent, overriding its own doctrine, and waits. When a hostile contact enters the designated kill radius around the station, the ambush springs: emissions are restored and the group commits to an intercept. When the engagement concludes, the group returns to its station and re-silences. An ambush requires at least one passive sensor in the group (a blind ambush can never spring) and at least one armed member (a toothless one has nothing to spring with). An ambush never auto-evades — it holds the kill zone. Ambush positions exploit the passive-detection asymmetry: a silent group hears an emitting target long before the target’s radar returns anything.

Hold

The unit holds station at a fixed point. Fixed-wing aircraft orbit the point at a designated altitude; anything that can stop or hover — ships, submarines, rotary-wing — moves to the point and stays there, returning to station if displaced. A holding unit stays put: it does not pursue contacts and does not auto-evade. Hold is the staging mission — a strike package waiting for its window, a reserve positioned behind a screen.

Idle

No assigned mission. The unit loiters and runs the ambient contact scan described under Doctrine. Idle is the state a unit returns to when orders run out or a mission completes.

Route

A Route is an operator-assigned waypoint path, created by designating a movement point on the tactical display and extended point by point. The unit flies the route one leg at a time. A route may be closed into a loop, in which case the unit flies the circuit indefinitely; otherwise the unit goes Idle when the final waypoint completes. Individual waypoints can be removed, the path can be cut short at any waypoint, and the remaining legs are drawn on the tactical display.

Assigning a waypoint replaces the unit’s current mission — a patrolling unit given a movement point abandons the patrol and flies the route. Given to a group leader, the route moves the entire group: followers hold formation throughout, and the group stays intact.

A routed unit evades per doctrine, and a unit forced off its route by a threat resumes the interrupted leg once the threat clears. It does not engage on its own, regardless of stance — operator-directed movement is treated as deliberate transit, and an engagement en route requires an explicit engage order or a standing mission.

A route is positional and progress-bound, and unlike the standing missions it is never retained as the group’s default mission: a group recovered mid-route does not resume the stale, half-flown path on relaunch.

Reactive States

The following states appear in the mission column of the tactical display but are not assigned directly — the system enters them in response to events or operator orders:

StateMeaning
Forming upGroup members are rendezvousing before the assigned mission begins
InterceptingPursuing and engaging a contact (autonomous reaction or operator engagement)
Direct controlExecuting direct orders (follow, engage); reverts to Idle when the order queue empties
ClassifyingClosing on an Unknown contact until own sensors can resolve identification
MonitoringShadowing a hostile contact at the edge of own sensor detection range
EvadingFleeing a threat; the interrupted mission resumes when the threat is cleared
Returning to baseRecovering to a carrier (operator-directed or automatic on low fuel)
CompleteMission finished; the unit awaits recovery or reassignment

Classify and Monitor are paired range-regulation behaviors. A classifying unit deliberately closes range on an Unknown contact until its own sensors hold the target strongly enough for IFF resolution, then maintains that range — it converges on the minimum exposure that still produces identification. A monitoring unit does the opposite calculation against a known hostile: it shadows from the maximum range at which its sensors still hold the track, hugging the edge of custody. Both regulate range continuously against measured signal strength rather than flying to a fixed offset.

Mission-terminal errors are reported on the display with cause: No Compatible Carrier, Not Recoverable, No Ammo, Cannot Engage, Target Not Found, Weapons Hold. An error state means the unit cannot continue and requires operator attention.

Direct Orders

Movement is commanded through Route missions; direct orders cover the directives that point a platform at another unit or contact rather than at a position:

OrderBehavior
FollowMaintain station on a friendly unit, or shadow a sensor contact
EngageCommit the platform against a designated contact (see Weapons Employment)

A direct order either replaces the platform’s current directives or is queued alongside them. A platform executing direct orders is reported as Direct control on the tactical display and reverts to Idle when the queue is exhausted.

Routing — for route legs and direct orders alike — is automatic: the system plans around terrain and coastline, and replans when the route is invalidated. Waypoints are validated at assignment: a destination a waterborne platform cannot reach is corrected to the nearest navigable water, and a destination whose terrain rises above an airborne platform’s ceiling is refused. Commanded speed and commanded altitude are adjusted independently — they shape how the platform flies its current mission or order rather than replacing it.

An operator-directed engagement carries authority that an autonomous one does not: it bypasses the doctrine gates described below. A platform ordered to attack will attack, regardless of its standing rules. Doctrine constrains the machine, not the operator.

Doctrine

Doctrine is the set of standing rules carried by every deployed unit. Stance, fire control, and emissions are authored as part of each vehicle design; engagement and safety ranges and the Auto RTB rule are derived from the design’s capabilities at launch. All of it applies group-wide and is adjustable at any time from the tactical display.

Stance — how the unit reacts to hostile contacts:

StanceBehavior
AggressivePursue and engage hostiles without range limit
DefensiveEngage near the patrol area; break off beyond engagement range from the patrol origin
EvasiveFlee from hostile and unidentified contacts
PassiveIgnore all contacts; continue the current task

The Defensive leash requires a patrol origin to measure from. A defensive unit engaged outside any patrol — from idle, or by standalone tasking — pursues as if Aggressive.

Fire control (ROE) — which contacts the unit may engage:

ROEBehavior
Weapons HoldDo not engage any contact
Engage KnownEngage contacts positively identified as hostile
Engage UnknownEngage hostile and unidentified contacts

Engage Unknown trades identification discipline for reaction time. Against an adversary who hides among neutral traffic it invites engagements that cannot be taken back; against a sea-skimming missile it is the difference between a kill and a hit on the carrier.

Emissions — Radiate or Silent, per the EMCON mechanics covered in Sensors. Doctrine carries the emission state so that a launched group comes off the deck with its emission posture already decided.

Engagement range — the distance at which the unit reacts to contacts, with a wider break-off distance to prevent oscillation at the boundary. Safety range governs the same way for Evasive reactions: flee when a threat closes inside the inner distance, resume the interrupted task once it is beyond the outer.

Auto RTB — whether the unit turns for home on its own when it can no longer contribute: when fuel runs low (see Endurance and Logistics), and when an engaged group has expended all weapons (see Weapons Employment). With Auto RTB withheld, the unit holds and waits for recall.

Doctrine Gates

When a unit reaches an engagement autonomously — through its ambient scan, a patrol reaction, or a screen trigger — doctrine is enforced in strict priority order before any weapon moves:

  1. Weapons Hold — the engagement is refused outright.
  2. Passive stance — the engagement is abandoned; the unit continues its task.
  3. Evasive stance — the unit flees the contact instead.
  4. Defensive leash — the unit breaks off if the target is beyond engagement range from the patrol origin.

An engagement ordered by the operator skips all four gates.

The Ambient Scan

Any unit that is idle or patrolling continuously scans the team contact picture within its engagement range. ROE filters which affiliations qualify; stance decides the reaction. When several units could take the same contact, the system distributes effort: contacts already engaged by the maximum effective number of platforms for their class are passed over, and otherwise the least-engaged contact is preferred before the nearest. The result is that a saturation raid is met by a distributed response rather than every defender converging on the lead contact.

Deck Operations

The carrier is the force’s launch, recovery, and servicing facility, and deck throughput is a hard operational constraint. Every airframe in the fight passed through a deck cycle to get there, and must pass through another to refuel and rearm.

Facilities and Pipelines

Each launch and recovery facility is a pipeline of timed phases. A vehicle entering the pipeline occupies each phase in turn; the facility’s character is set by whether its phases are serial (one occupant per phase — a conveyor) or parallel (multiple occupants move through together):

FacilityLaunch sequenceCharacter
Aviation deckHangar → Elevator → Deck → CatapultSerial; reversible for recovery (Landing → Deck → Elevator → Hangar)
Well deckStaging → Well Deck → ApproachSerial; reversible for recovery
VLSArming → LaunchParallel — a salvo rises together
Torpedo tubeFlooding → LaunchParallel
Air launchReleaseParallel — weapon drop from a carrying platform

The serial facilities are the bottleneck. An aviation deck moves one airframe per phase: while a drone rides the elevator, the next waits in the hangar. A reversible facility operates in one direction at a time — a deck cycling launches is not simultaneously recovering, and the operator’s launch schedule and recovery demand contend for the same conveyor. Queued launches can be reprioritized, and a pending launch can be canceled even after it has entered the pipeline; a canceled launch returns the vehicle to stowage.

The parallel facilities exist precisely because weapons cannot wait for a conveyor: a VLS salvo or torpedo shot proceeds at volley pace regardless of what the flight deck is doing.

Launch

A launch commits one or more stowed vehicles to a facility pipeline as a group — the first named vehicle becomes the leader. The launch carries the group’s complete tactical configuration so that no follow-up orders are needed:

  • an immediate intent — clear the deck and loiter, engage a designated contact, or follow a designated unit;
  • an initial mission, entered automatically once the group finishes forming up, with an optional rendezvous waypoint;
  • the group’s doctrine and formation;
  • for weapons, a trajectory profile (see Weapons Employment).

A launched group is therefore productive from the moment it clears the deck: a screen launched as a screen, a strike launched against its target.

Recovery

A recovering platform proceeds to its assigned carrier and enters the recovery flow for its facility. Aircraft fly a racetrack holding pattern near the carrier and are cleared in turn — fixed-wing airframes descend on a glide approach to the deck; rotary-wing airframes descend overhead. Surface and subsurface vehicles trail the carrier astern, then close for well-deck entry.

Deck capacity is enforced. When the pipeline is full, additional recoveries hold — the display reports holding — deck full. A platform that chose its own recovery carrier (an automatic low-fuel return) will divert from a full deck to another compatible carrier with room. A recovery directed by the operator to a specific carrier is pinned to it and holds until that deck clears: the system assumes the operator named that carrier for a reason.

Servicing

A recovered vehicle is struck below and serviced in sequence — refueling from the carrier’s bunkers, then rearming from the carrier’s magazine inventory — before reporting Ready for relaunch. Both transfers take time proportional to the quantity moved, and refueling draws down the carrier’s own fuel stocks. A vehicle can be launched mid-servicing; it departs with whatever fuel and ordnance it has taken on, and the deficit is the operator’s to manage.

stateDiagram-v2
    direction LR
    Ready --> Pipeline : Launch committed
    Pipeline --> Deployed : Clears the deck
    Pipeline --> Ready : Launch canceled
    Deployed --> Recovering : Recovery (RTB)
    Recovering --> Servicing : Struck below
    Servicing --> Ready : Refueled and rearmed
    Servicing --> Pipeline : Launch mid-servicing

    classDef own fill:#062712,stroke:#22c55e,color:#22c55e
classDef enemy fill:#2f0d0d,stroke:#ef4444,color:#ef4444
classDef success fill:#062712,stroke:#22c55e,color:#22c55e
classDef warning fill:#2e2301,stroke:#eab308,color:#eab308
classDef error fill:#2f0d0d,stroke:#ef4444,color:#ef4444

    class Ready success
    class Pipeline warning
    class Recovering warning
    class Servicing warning
    class Deployed own

The cycle, not the inventory, is the true measure of combat power. Twelve airframes with a single serial deck deliver sorties at the deck’s pace; the operator who launches everything at once has also scheduled everything to come home at once.

Weapons Employment

Delivery Models

Two kinds of platform deliver warheads:

  • Expendable weapons — missiles and torpedoes. The vehicle is the warhead; the flight is one-way. Launched from VLS cells, torpedo tubes, or the air-launch racks of a carrying platform.
  • Launch platforms — armed drones carrying stowed weapons. The platform closes to employment range, releases weapons through its own launch pipeline, observes the result, and can re-attack or return to rearm.

For warhead and chassis specifications, see the Platform Reference.

The Engagement Sequence

An engagement against a contact proceeds through a fixed sequence, reported on the tactical display as the engagement phase:

flowchart LR
    P["Pursuing\n(closing / standoff)"]:::own --> L["Launching\n(weapon in pipeline)"]:::own --> C["Committed\n(weapon airborne)"]:::own --> D["Detonation\nat CPA"]:::enemy --> B["BDA"]:::warning

    classDef own fill:#062712,stroke:#22c55e,color:#22c55e
classDef enemy fill:#2f0d0d,stroke:#ef4444,color:#ef4444
classDef success fill:#062712,stroke:#22c55e,color:#22c55e
classDef warning fill:#2e2301,stroke:#eab308,color:#eab308
classDef error fill:#2f0d0d,stroke:#ef4444,color:#ef4444

Pursuing. The platform closes on the contact’s track. A launch platform does not fly to the target — it flies to a standoff range and holds there while its weapons do the closing. The standoff distance is regulated continuously against track quality: a strong, reliably-held track lets the platform stand off farther; a weak track pulls it in to preserve custody. The ceiling is the weapon’s own reach.

Launching. When the target is within weapon range, ammunition is available, and the target is not already at its engagement capacity, a weapon is committed to the launch pipeline.

Committed. The weapon is airborne against the contact. The launching platform maintains its standoff and holds custody of the track while the weapon flies out.

Detonation. The weapon detonates at its CPA against the target — the closest point its trajectory achieves. Lethality falls off with miss distance: full warhead effect at zero miss, decreasing to nothing at the edge of the warhead’s lethal radius. A pass outside the lethal radius is a clean miss. Only the engaged contact is affected — there is no area effect against bystanders.

Trajectory Profiles

An expendable weapon shapes its flight path according to a profile chosen at launch (or carried as the design default):

ProfilePathTradeoff
DirectStraight at the targetBaseline range and exposure
Terrain-followHugs terrain and sea surface en routeExploits low-altitude clutter and the horizon for late detection; drag costs significant range
LoftedClimbs, cruises high in thin air, terminal diveMultiplies range; the high cruise is visible far beyond the horizon
BallisticBoosts to an angle, then coasts on a gravity arcMotor-off coast; the launch transient is unmistakable

The profile decision is the sensor tradeoff in miniature: terrain-following trades range for surprise, lofting trades surprise for range. See Low-Altitude Clutter and The Horizon for the detection mechanics being exploited.

Sensor Custody and the Kill Chain

Weapons are aimed at tracks, not at truth. An engagement names its target by track code, and the weapon homes on the track’s estimated position for as long as the track lives. If sensor custody is lost mid-flight, the weapon dead-reckons on the last known position — against a maneuvering target, a stale track decays into a miss. If the track has expired entirely by the time the weapon arrives, the engagement resolves as a miss regardless of where the target actually is.

The operational consequence: fires are only as good as the sensor picture sustaining them. A launch platform that goes silent after firing, or a supporting picket that loses the target behind terrain, has disarmed its own weapon in flight. Keeping a sensor on the target through weapon flyout is part of the engagement, not an accessory to it.

Battle Damage Assessment

A detonation does not announce its result. The targeted track is marked awaiting BDA, and the assessment is made by independent sensor coverage — sensors other than the weapon’s own seeker, which is destroyed in the detonation. If independent coverage confirms the target gone, the track is assessed Probably Destroyed and the engagement completes. Without independent coverage the assessment is Uncertain: the engaging platform searches an expanding orbit around the last known position to re-acquire or confirm. A target re-detected after engagement is re-engaged.

BDA outcomes are displayed as overlay decorations on the contact symbol — see Symbology for the markings.

With Auto RTB in effect, a platform that has expended all weapons breaks off and returns to base to rearm (weapons out — RTB); a group breaks off only when every surviving armed member is spent and no volley remains in flight. With Auto RTB withheld, the spent unit holds on station and waits for the operator’s recall.

Endurance and Logistics

Fuel

Fuel burn is proportional to thrust demand. A platform cruising at partial throttle burns substantially less than one running at maximum speed; the transit profile is a tradeoff between time-on-station and time-to-station. Every deployed platform’s fuel state is visible on the tactical display.

Bingo Fuel and Automatic Return

Once a platform’s fuel drops below a low-fuel threshold, the system begins comparing its remaining range against the distance to the nearest compatible recovery facility, with margin to spare. When remaining range no longer covers the return leg with that margin, the platform is at bingo fuel: the state latches and is cleared only by refueling. With Auto RTB in effect — the default for any platform that is not itself a warhead — a bingo platform abandons its mission and turns for home (bingo fuel — RTB). An engagement is likewise abandoned when fuel can no longer support it (intercept aborted — fuel).

Assigning a new mission to a platform that has turned for home cancels the recovery and withdraws its automatic-return authority for the remainder of the sortie — the system does not fight the operator for the platform. From that point the fuel state is the operator’s responsibility alone.

A platform that exhausts its fuel does not vanish from the air immediately: propulsion fails and onboard systems run on battery reserve. An airborne platform without thrust is lost on surface impact; any platform is lost when the reserve depletes. The reserve interval is brief and is not an endurance margin to be planned against.

Carrier Stocks and Procurement

Servicing draws on the carrier’s finite stocks: refueling depletes bunker fuel, rearming depletes magazine inventory. Stocks are replenished through resupply deliveries ordered against the force’s operating funds, which accrue over the course of the engagement; replacement airframes are produced the same way, with production time scaling with the cost of the design. A fight can therefore be lost logistically long before it is lost tactically — a carrier with an empty bunker is a carrier whose air wing is on a countdown.

The signature decisions of this system are logistical: when to cycle the deck, how much fuel to spend on transit speed, whether the next sortie launches now with partial fuel or later with full tanks. Firepower decides engagements; the deck cycle decides campaigns.

Platform Reference

This section provides specifications for all chassis and component systems available in the DRONECOM inventory. See the Designator Prefixes section of the glossary for an explanation of naming conventions.

Chassis

DesignatorCodenameDomainLengthWeightMax WeightMast HeightThrustFuel BurnEngineCostDurability
M-100StilettoAir2 m70 kg100 kg10.0 kN15.0/minConstant$35K5
M-250ClaymoreAir4 m140 kg240 kg10.0 kN15.0/minConstant$65K10
MK-30MakoSubmarine3 m150 kg210 kg3.6 kN3.0/minAir-density$150K5
MK-55HammerheadSubmarine4 m190 kg260 kg3.6 kN3.0/minAir-density$170K8
M-500CutlassAir6 m550 kg1.1 t5.4 kN4.0/minAir-density$620K8
RQ-10JackalAir5 m260 kg560 kg1.0 kN3.0/minAir-density$650K20
USV-80RiptideSea10 m2.5 t3.5 t3 m29.4 kN8.0/minConstant$1M80
MQ-160FalconAir9 m700 kg1.4 t7.2 kN5.0/minAir-density$2M40
MQ-220LynxAir10 m650 kg1.4 t5.4 kN4.0/minAir-density$2M45
MH-180HornetAir8 m550 kg1.3 t18.8 kN7.0/minConstant$3M40
USV-200SurgeSea14 m6.0 t12.0 t4 m58.8 kN16.0/minConstant$4M150
MQ-450PantherAir14 m1.4 t2.5 t8.6 kN5.0/minAir-density$6M80
SS-400PhantomSubmarine12 m3.2 t5.0 t27.3 kN5.0/minConstant$10M110
SS-800SpecterSubmarine16 m6.3 t10.3 t54.6 kN10.0/minConstant$26M180
CV-1000BastionSea90 m220.0 t300.0 t20 m1176.0 kN40.0/minConstant$102M900
CV-3000CitadelSea130 m550.0 t800.0 t30 m2940.0 kN100.0/minConstant$305M1500

Sensors

DesignatorCodenameTypeActive/PassiveDomainSensitivityPowerCostScanIDFOV
AN/AAS-20PointerInfraredPassiveAir-65.2 dB3 kW$50K0.1 sNo90°
AN/APG-15SetterRadarActiveAir-170.0 dBW8 kW$200K0.5 sNo60°
AN/ALR-90ViperRWRPassiveAir-10.0 dBW2 kW$300K1.0 sNo360°
AN/SLR-40CobraRWRPassiveSea-10.0 dBW3 kW$400K1.0 sNo360°
AN/SPS-90VigilRadarActiveSea-170.0 dBW6 kW$600K4.0 sYes360°
AN/SQR-70NarwhalPassive SonarPassiveSubmarine-99.1 dB5 kW$800K3.0 sYes360°
AN/AAQ-55ScreechInfraredPassiveAir-60.0 dB5 kW$2M2.0 sNo360°
VisualPassive-70.0 dB2.0 sYes360°
AN/AAQ-80BarredInfraredPassiveAir-63.0 dB8 kW$3M1.5 sNo360°
VisualPassive-73.0 dB1.5 sYes360°
AN/APS-440PolarisRadarActiveAir-170.0 dBW10 kW$3M4.0 sYes360°
AN/SQS-85OrcaActive SonarActiveSubmarine-148.8 dB12 kW$4M5.0 sYes360°
AN/APS-660VegaRadarActiveAir-173.0 dBW18 kW$8M3.0 sYes360°
AN/SPY-310SiriusRadarActiveSea-174.8 dBW30 kW$40M2.0 sYes360°

ID — identification capability. Radar resolves contact affiliation by IFF transponder interrogation; visual and acoustic receivers resolve identity through signature analysis.

Sensitivity — RF receivers (radar, RWR) are rated in dBW; infrared, visual, and acoustic receivers are rated in dB referenced to a standard target signature.

Warheads

DesignatorCodenameYieldBlast RadiusWeightCost
MK-40Splinter6570 m15 kg$10K
MK-120Hammer120100 m80 kg$30K
MK-46LWNeedle12090 m25 kg$30K
MK-300Avalanche300150 m200 kg$75K
MK-60TFracture300120 m40 kg$90K

Glossary

TermDefinition
BDABattle Damage Assessment. Post-engagement evaluation of whether a target was likely destroyed.
BMC3Battle Management, Command, Control, and Communications.
CPAClosest Point of Approach. The minimum distance between two platforms on their current trajectories.
dBDecibel. Logarithmic unit expressing a power or amplitude ratio relative to a reference level. Sensitivity figures for infrared, visual, and acoustic receivers are referenced to a standard target signature.
dBWDecibels relative to one watt. Absolute power level used for radio-frequency receiver sensitivity (radar, RWR).
EMElectromagnetic. The above-water sensing domain — radar, RWR, infrared, and visual.
EMCONEmission Control. Doctrine governing which active sensors and emitters are permitted to radiate.
ESMElectronic Support Measures. Passive detection of electromagnetic emissions.
FOVField of View. The angular extent of a sensor’s detection cone.
IFFIdentification Friend or Foe. System for resolving contact affiliation once signal strength is sufficient for interrogation.
IRInfrared. Passive sensor detecting thermal emissions.
LKPLast Known Position. The most recent confirmed position of a contact whose track has been lost.
NMNautical Mile. Standard unit of distance in naval operations. 1 NM = 1,852 m.
NOFORNNot Releasable to Foreign Nationals. Distribution restriction.
NTDSNaval Tactical Data System. Standard symbology and data format for tactical displays.
ROERules of Engagement. Doctrine governing which contact affiliations a platform may engage.
RTBReturn to Base. Order for a platform to disengage and recover to the carrier.
RWRRadar Warning Receiver. Passive sensor that detects hostile radar emissions.
SOFARSOund Fixing And Ranging. Deep-ocean sound channel formed by the sound-velocity minimum at mid-depth; the propagation path that produces convergence zones.
VLSVertical Launch System. Ship-mounted missile launch capability.

Designator Prefixes

Equipment Designators (JETDS)

Sensor and electronic equipment use the Joint Electronics Type Designation System (AN/ designators). AN stands for Army-Navy, reflecting the system’s origin as a joint service standard. The three letters after the slash encode Installation, Type, and Purpose:

PositionLetterMeaning
InstallationAAirborne
SShip
DPilotless carrier (missile)
TypeAInfrared / Thermal
LCountermeasures
PRadar
QSonar
PurposeGFire control
QSpecial / combined
RReceiving (passive)
SSearch / detecting
YSurveillance

Example: AN/SPY-310 = Ship / Radar / Surveillance.

Platform Designators

PrefixMeaning
CVAircraft Carrier (hull classification)
SSSubmarine (hull classification)
USVUnmanned Surface Vessel
MQMulti-mission Unmanned Aircraft
RQReconnaissance Unmanned Aircraft
MHMulti-mission Helicopter

Ordnance Designators

PrefixMeaning
MMissile
MKMark number (torpedo-class chassis and warheads)