DRONECOM

Press kit

Everything on this page may be used freely in coverage of DRONECOM. Questions, review keys and interview requests: [email protected].

Download all assets (zip) Steam page

Factsheet

Title
DRONECOM
Developer
Big Beard Games (Peter Ellis Jones, solo)
Based in
London, UK
Genre
Real-time naval sensor-warfare sim
Platforms
Windows, macOS, Linux (Steam)
Release
Late 2026
Price
$14.99
Players
Single-player, online co-op, online PvP
Engine
Bevy (Rust)
Store
Steam
Website
https://dronecomgame.com/
Contact
[email protected]
Social
Steam · Discord · X · Reddit

Trailer

Download 1080p (MP4) Download 720p (MP4) Thumbnail (JPG)

About the game

A real-time naval combat sim where stealth and detection decide whether you live to fight another day. Every emission that finds the enemy helps the enemy find you. Design your own subs, ships, aircraft and missiles, launch them from carriers, and hunt through physics-driven radar, sonar and heat.

EMCON is everything

DRONECOM is a real-time sensor-warfare game played from the seat of a Combat Information Centre (CIC). Nothing can be seen until a sensor detects it, and every emission you make to find the enemy can be used to find you. Turning a radar on extends your view and advertises your position at the same time; running silent keeps you hidden and leaves you half-blind. The game is built around managing that trade-off, which navies call Emissions Control (EMCON).

Physically modelled sensors

Whether a sensor sees anything depends on the emitter's power, the target's signature, the range, the terrain in between, and the curvature of the Earth.

Design your own fleet

There are no fixed unit rosters. A built-in blueprint designer lets you assemble submarines, surface ships, aircraft, helicopters, missiles and torpedoes from chassis, sensors, warheads, engines and flight models. Every design is a compromise between payload, speed, signature, sensor power, range and stealth, and the submarine you design plays by exactly the same rules as the torpedo hunting it.

Carrier warfare

Launch, recover, refuel and rearm your drones from one or more drone carriers equipped with flight decks, well decks, VLS cells and torpedo tubes. Manage your inventory, your fuel and your economy, find the enemy carriers before they find you, and destroy them.

Friend or foe

You have to identify a contact before you can trust it. IFF works on detection confidence, allied teams share a datalink picture, and misreading a contact can put your missile into a friendly unit.

Solo, co-op and head-to-head

Take the CIC seat across procedurally generated archipelagos, alone or with others. Every mode plays by the same sensor rules: single-player against an AI that has to hunt for you under exactly the rules you play by, online co-op against the AI on a shared datalink picture, online PvP against another commander, and spectating from the CIC. Play over Steam, hosting or joining through the Steam overlay and invite links.

A moddable sandbox

Every unit is data, so a text editor is enough to mod chassis, sensors, warheads, flight models, AI tuning and even the NTDS symbols. Map seeds are shareable procedural archipelagos. The setting is a grounded near future that sits between historical simulation of real hardware and outright sci-fi.

Where it fits

DRONECOM aims for the sensor depth of Cold Waters and Sea Power, the tactical picture of Command: Modern Operations, and the design-your-own-fleet freedom of Nebulous: Fleet Command.

Screenshots

All stills are 1920×1080 PNG. Click any image for the full-resolution file.

Gameplay loops

Short captures of the game in motion, as WebM and MP4.

Logos and capsules

About the developer

I spent 12 years as a devops contractor in the finance industry before quitting to build DRONECOM alone, in Rust, on the Bevy engine, under the name Big Beard Games. I develop in the open: the Discord is where the day-to-day design decisions get debated and where playtest feedback goes straight into the build, and that is how the game has been made since the first prototype.

Contact
[email protected]
Based in
London, UK